Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

ebook
1 of 1 copy available
1 of 1 copy available

NATIONAL BESTSELLER

"The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development." — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

  • Creators

  • Publisher

  • Release date

  • Formats

  • Languages

  • Reviews

    • Booklist

      September 1, 2017
      Here's a lively, informative look at how a video game gets made, from the idea in someone's headthis is the dream, anywayto creating an explosively popular, best-selling adventure played by millions around the world. The author looks at the origin and design of several games: Project Eternity, Uncharted 4, Diablo III, Halo Wars, and others. Each game has its own special story: Halo Wars, for example, started out as something else and was changed to accommodate the wishes of its backer, Microsoft; Project Eternity brought a dying company back to life through the then-unusual idea of crowd funding. The author, who writes for the video-game website Kotaku, is clearly a huge fan of video games, and his enthusiasm is contagious; even if you've never played one of these games, you'll be riveted by the account of how they came to be. Fans of books about business, too, should enjoy it very much.(Reprinted with permission of Booklist, copyright 2017, American Library Association.)

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

Loading