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Pure Invention

How Japan Made the Modern World

ebook
1 of 1 copy available
1 of 1 copy available
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination.
 
“A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style
Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives.
In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us.
Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.
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    • Kirkus

      May 1, 2020
      A nerd- and generalist-friendly look at how Japan shaped the post-World War II world, from toys to Trump. Alt, a longtime "localizer" of Japanese culture for English-language audiences, considers Japan's pop-culture influence through two lenses. The first is product-based: He delivers deep, engaging histories of totems such as toy jeeps, which sparked an industry that helped the nation pull out of its postwar economic doldrums; manga and anime, which reflected the growing cultural ferment, especially among youth protesters; karaoke machines and Hello Kitty gear, which made sweetness profitable; and the Sony Walkman, a symbol of the nation's knack for innovation and 1980s economic might. Alt has a collector-geek's enthusiasm for all of these, but he also thoughtfully considers the social trends that produced them. (Hello Kitty, for instance, embodies "kawaii," an unreconstructed adorableness that echoed the boom years and also inspired the likes of "Super Mario Brothers" and Haruki Murakami novels. Alt's second lens has more of a social element: Exploring the country's "lost decades" after the '80s, he looks at how schoolgirl culture, certain anime films, video games, Pokemon, and the internet responded to the pall that had fallen upon an aging and economically strained society. Alt is particularly sharp in his writing about "otaku," a subculture of hardcore anime fans who feel deeply disassociated from mainstream society, establishing a disenchanted mood that persisted even as the country's fortunes improved. That attitude coalesced around the website 2channel, which in turn inspired 4chan, Grand Central Station for alt-right memes and Trumpy trends. It seems a bit of a stretch to reduce American habitu�s of dank online forums to a politically influential expression of otaku, but Alt does persuasively show how Japan's economic fortunes influenced America's, and his book neatly summarizes how the future "will be made everywhere else, with values borrowed from Japan." A non-native's savvy study of Japan's wide influence in ways both subtle and profound.

      COPYRIGHT(2020) Kirkus Reviews, ALL RIGHTS RESERVED.

    • Booklist

      Starred review from June 1, 2020
      How does one distill Japan's cultural influence on the world? Author and translator Alt's research stretches back to feudal Japan as he details the prominence of games, figures, and toys in everyday life, from childhood to maturity. Alt quickly brings his brilliant cultural survey forward to the post-Hiroshima and -Nagasaki era, when the country's much-beloved toy industry surged back with the appearance of a small replicate Jeep made by toy maker Matsuzo Kosuge. Rather than attempt to cover every aspect of Japanese cultural production during this time, Alt nimbly selects five products?the toy car, anime, karaoke, kawaii culture typified by Sanrio's Hello Kitty, and the Sony Walkman?which he treats as cherished characters in Japan's modern history. Alt tells the story of each; in the case of Hello Kitty products, he follows the path from creative concept to global phenomenon. The product narratives evolve, as Japan's economy declines in the 1990s, to the incorporating of gaming culture with anime and kawaii and on to the preponderance of the internet to underscore each product's mass appeal. Now that Japan's influence on the world is almost taken for granted, Alt's careful history is a reminder of the country's spirited creativity.(Reprinted with permission of Booklist, copyright 2020, American Library Association.)

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